Fredric Molander is a sound designer and audio engineer with over ten years building and shaping sound across music, commercial, and interactive media.
Audio creative with over a decade of experience spanning game audio, music
production, dialogue editing, and mastering.
As a musician I've released original music on labels including Last Night on
Earth, Gestalt Records, and Furthur Electronix, while providing mixing and
mastering services for other artists and labels. My focus has recently shifted
toward a producer role, helping artists develop their sound from my studio at
Islington Mill, Manchester.
In audiobooks, I have over six years of experience as a proofreader and editor
for clients including Bonnier Books, Harper Voyager, HarperCollins, and Penguin.
That range informs everything I do in game audio, where I've shipped titles
including SNOTROCKET, Malpraxis, and Ratshaker. I work end-to-end across Wwise
and FMOD, with a solid working knowledge of Blueprints in Unreal Engine 5.
My focus is atmospheric and psychological sound design; the kind of audio that
makes a space feel alive, or deeply wrong.

%20Co-Production_Writing%2C%20mixing%20and%20Re-mixing_.jpg)
