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Fredric Molander is a sound designer and audio engineer with over ten years building and shaping sound across music, commercial, and interactive media.

Recent Work

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Audio creative with over a decade of experience spanning game audio, music

production, dialogue editing, and mastering.

 

As a musician I've released original music on labels including Last Night on

Earth, Gestalt Records, and Furthur Electronix, while providing mixing and

mastering services for other artists and labels. My focus has recently shifted

toward a producer role, helping artists develop their sound from my studio at

Islington Mill, Manchester.

 

In audiobooks, I have over six years of experience as a proofreader and editor

for clients including Bonnier Books, Harper Voyager, HarperCollins, and Penguin.

 

That range informs everything I do in game audio, where I've shipped titles

including SNOTROCKET, Malpraxis, and Ratshaker. I work end-to-end across Wwise

and FMOD, with a solid working knowledge of Blueprints in Unreal Engine 5.

 

My focus is atmospheric and psychological sound design; the kind of audio that

makes a space feel alive, or deeply wrong.

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Links

location

Manchester

EMAIL

fredric.molander@gmail.com

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